![]() An enemy could be around the corner at any point and you have no idea because the world sees alive yet suspiciously quiet at all times. You play a character on a quest to another location and must fight various battles and monsters along the way, there is a strange feeling of never knowing which door is going to lead to another battle. ![]() With some downright beautiful visuals and world design and a fantastic amount of travelling so that you can see it all, I am somewhat reminded of the Devil May Cry 4 game with gives a similar air of traversal and uncertainty.
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